Aug 09, 2010, 01:14 AM // 01:14 | #1 |
Krytan Explorer
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD???]
Profession: Mo/
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DoA - What do I need to know?
I've played this game for 5 years, and got the Nightfall campaign the day it came out. I still have yet to do DoA in any form. So I'm looking to start.
I'm a monk, and from what I know people need a UA or HB, or something of the sort for a DoA group. Basically, what do I need to know/do to not be the cause of a failed group on my part? Thanks in advance |
Aug 09, 2010, 01:40 AM // 01:40 | #2 |
Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
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Since you said you will monk and assuming you will be doing Glavieway as that is the norm in DoA for right now you need to make sure to keep hexes of the paragon also blindness if the paragon gets that inflicted on them. And of course heal the others as necessary and such.
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Aug 09, 2010, 09:48 AM // 09:48 | #3 |
Academy Page
Join Date: Oct 2009
Profession: Me/
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http://pvx.wikia.com/wiki/Build:Team_-_DoA_Glaiveway
Gives a short explination on there, as Gabriel said make sure you keep the imbagon clear of hexes and blind - watch out for vocal minority and soothing images - the paragon should ping these as they need to be removed asap. Also if your UA be aware that as a pug run there is likely to be times when theres a near total wipe, if you get away when its about to wipe you can then come back when agro is down to rez up the party. Finally , don't take any quests if you don't know what they do, many quests will create spawns - such as the quests in veil and these will kill your party if your not ready for them. Good luck :P |
Aug 09, 2010, 11:56 AM // 11:56 | #4 |
Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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quick guide about which quests to take:
Foundry of Failed Creations - Only take the first quest at the entrance. Ignore Tekliss or any other quests etc in there until you've cleared the room. Stygian Veil - At the entrance, wait for everyone to ball up with the Adept of Whispers. Talking to him and taking the quest triggers the waves of creatures. Then after you've killed all the Stygian Lords and have returned to the Adept, don't speak to him yet until the rest of the group is there, simply because the centrepiece of the Veil wakes up and sprouts a bajillion claws. City - No quests apart from the beginning. Once the city is cleared, it is safe to receive the reward. Ravenheart Gloom - Normally a DwG will run to activate the Deathbringer Company quest. This will require you as the monk to stay with the rest of the team whilst they quickly complete the final quest. Once the three quests are completed, the Greater Darkness appears for you to pwn. |
Aug 09, 2010, 12:14 PM // 12:14 | #5 |
Krytan Explorer
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD???]
Profession: Mo/
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Thanks for the help so far, guys.
What about Mallyx? How do I get to him? |
Aug 09, 2010, 12:56 PM // 12:56 | #6 | |
Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Quote:
Kill them first, known as a full run/FR. Once all areas have been completed, update your quest with the High Priest in the outpost and then go ahead and start the final part of attacking Mallyx in his Ebon Citadel. Tip: Versus Mallyx, don't use Enchantments (important as a monk) just heal with Dwayna's Kiss and Ethereal Light. And always mention to the group about the door trick (all can be explained in the wiki.) All this information can be found on either wiki. Can even be explained if you just read the quest objectives... Lazy boy :P |
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Aug 09, 2010, 01:04 PM // 13:04 | #7 | |
Krytan Explorer
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD???]
Profession: Mo/
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Quote:
So this is basically like Slaver's Exile, then, where in order to even get to Mallyx you have to finish the other parts first? |
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Aug 09, 2010, 02:00 PM // 14:00 | #8 |
Academy Page
Join Date: Oct 2009
Profession: Me/
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Yeah , you must finish all areas (City, Veil , Gloom and Foundry) in order to be able to fight Mallyx. The quest Mallyx the Unyielding will update as you clear an area - so it's like slavers in that respect.
Once you've beaten all 4 you can go for a Mallyx only group. As a note, you can't HB aganist Mallyx - most ppl opt for a WoH instead. |
Aug 09, 2010, 04:00 PM // 16:00 | #9 | |
Lion's Arch Merchant
Join Date: Jan 2008
Location: Reading, England
Guild: Zaishen Masters [ZM]
Profession: R/
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Someone asked about DoA monking a few months ago, here's my post from then:
Quote:
http://www.guildwarsguru.com/forum/d...tml?t=10440845 I haven't played in about 3 months however so I'm not 100% if some of that stuff will still apply or if DwG is still used. Hopefully it will still prove helpful |
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Aug 09, 2010, 04:13 PM // 16:13 | #10 | |
Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Quote:
More tips: Lightbringer Signet is going to require you to get really close to an enemy. It's not a problem, but just be careful who you're running up to. A frontline enemy will defenitely change their target and attack you because of your lower armour. Buy a +10vs Demons green shield. Aegis of Arrrrrrrrgh or a Stygian Defender. Think there are a few more. If you want to be really cool, normally the HB takes /Me with Arcane Mimicry, as a UA you can also go /Me and use Arcane Mimicry to copy his HB. I believe you sacrifice the condition removal. |
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Aug 09, 2010, 04:29 PM // 16:29 | #11 |
Lion's Arch Merchant
Join Date: Jan 2008
Location: Reading, England
Guild: Zaishen Masters [ZM]
Profession: R/
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The UA should never copy HB as it only lasts 20 seconds and therefore you would have to keep spamming Mimicry to keep it up and with Mimicry at 15e, 2s cast time it's a waste of a skill slot, energy and time; especially when you're in a battle. I personally find condition removal to be vital although some monks never take it in DoA.
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Aug 09, 2010, 05:51 PM // 17:51 | #12 |
Frost Gate Guardian
Join Date: Jul 2009
Guild: Conspired Illuminated Experts (CLX)
Profession: A/
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glaiveway is for pugs. get into a guild that has great times for DoA they 9 /10 times will teach you if you have the right classes and the other stuff.
Check the guild section |
Aug 09, 2010, 09:37 PM // 21:37 | #13 | |
Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Quote:
It's not exactly something i'd suggest to novices, but it's a different way of playing. And energy management in DoA is the easiest thing ever for monks. Lightbringer Signet recharges within 20 seconds and that's about 23+ energy for most players. UA is also the first seeder. Very important this. All the HB monk has to worry about is to reapply the ench on the ally you picked out already. Obviously if it was a bad choice, the healing from Seed of Life actually stacks. Being the first seeder frees you up straight after to apply spotless or hex removal on Para without worrying about looking for a Seed. This in turn helps the HB to look for heals outside of the Seed. |
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